![]() It makes sense, since you want a large pool of people capable of downloading your game, but it really sucks to buy brand-new hardware and have practically nothing that fully takes advantage of it. We often talk on our podcast about what a bummer it is how developers need to release iOS games that work on as wide of an array of iOS hardware as possible. The curve this all follows is really awesome, and the feeling of progression you get in a game is unreal.Īs far as the port concerned, it is phenomenal. As you advance through the tech trees you’ll go from training rock slingers to archers to advanced artillery and missile launchers. You’ll start out deciding if you’re better off by researching pottery or animal husbandry, and (assuming your civilization survives long enough) eventually choosing between whether you want to research nuclear fusion or nanotechnology first. Just a quick glance at the tech trees in the game will perfectly illustrate the ridiculous amount of depth to be found in Civ VI. You reach these goals by initially settling one small village and sending your warriors off to fight barbarians, while selecting which technologies and civics you’ll be passively researching with each turn. By keeping an eye on what the rest of the world is up to, you can also potentially shift gears to race towards an entirely different victory condition, all while continually expanding your empire, sucking up resources, and managing relations with other leaders. These victory conditions are what makes Civ games so irresistible to me, as while you can win through sheer military might and obliterating every other civilization on the map, you can also win by founding a religion and convincing the whole world to believe in you. In the game you’ll e xplore, e xpand, e xploit, and e xterminate to eventually dominate the entire map via different several different victory conditions. If you’ve never played a Civilization (or Civ) game before, they’re the quintessential 4X title. This isn’t just some port they farted out to make a little extra money on an otherwise forgotten title from other platforms. Civilization VI was released on the Mac and PC a little more than a year ago, which is one of the many things that makes this port so exciting- There’s still an actively maintained game with content in the pipeline for the Mac/PC, and the iOS version even boasts additional expansions coming in the future right in the main menu. Better yet, the release of the game was just non-chalantly announced on Twitter, like when your parents just casually mention late in the morning on Christmas that there’s one more present behind the tree. However, just as we were thought we were finished with the App Store game release rush that has become tradition each holiday season, Aspyr comes out of left field with Sid Meier’s Civilization VI (Free) for the iPad. ![]() Q4 of 2017 has, without a doubt, been absolutely absurd when it comes to high quality premium game ports on iOS. ![]()
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